Aug 01, 2006, 02:16 AM // 02:16
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#1
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Banned
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Are caster weapon drops EVER going to get fixed?
Seriously this has been going on for as long as I been playing. ANet needs to refine their priorities big time...
I have yet to find a single caster weapon (non-green obviously) that would be worth keeping or selling. Out of huge pool of possible mods it is next to impossible to find a perfect staff (which is quiet obviously 20 cast/20 recharge). Rare skin market for staves is pretty much non-existant. Why? Because there are none dropping....
Dear ANet, fix it, fix it! FIX IT!!!
PS: inspired by:
Last edited by Ira Blinks; Aug 01, 2006 at 02:23 AM // 02:23..
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Aug 01, 2006, 02:50 AM // 02:50
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#3
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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20% recast and cast time improvements only come for a particular attribute. For that I suggest they make all 20% upgrades relavent to the required attribute. As for multi attribute builds, I would assume that if you are fulfilling the requirement of one attribute but also specializing in another, a universal 10% recast and cast time would be better (which is the max for universal as far as I know).
I think the big issue that has always been wrong with these weapons, like the one you have there, is that a person with an elite wand and elite icon can have more boosts, more energy and the same damage, which is broken IMO. Staffs should be better in one way and worse in another, or equal, not worse than a wand and staff.
Honestly, about the only 2 handed weapon which compensates for the lack of a second hand icon and it's benifits is the Dervishes scythe. A hammer leaves a warrior with less defense or energy, as well as extra skill boosts available from an offhand, but has a slower attack speed to compensate for its higher damage.... And Assassin uses 2 hands on his daggers to have a chance to get an extra attack in if you invest points in dagger mastery, which is certainly not as useful as a shield or focus item and a sword, skill options recognized.
Releasing better mods, or more useful mods to be more accurate, for weapons is a nice addition, but improving the power and effectiveness of 2 handed weapons in general is a much more significant issue IMO.
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Aug 01, 2006, 03:53 AM // 03:53
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#4
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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This has always irked me. How would Warriors/Rangers/Assassins feel if they had weapons with built-in Damage mods like: +20% (while controlling 1 or more minions); or +20% (while in a Mesmer Stance); or +20% (while under an Elemental Attunement Enchantment)?
Essentially, it's the same general thing. It could work having cross-class mods (though not with 3-4 classes, obviously), but it seriously gimps the item and limits it's potential. Then factor in the fact that it saturates the market with mostly useless caster items, making the rare-skin, actual useful item ungodly rare. Normally that item would go for an insane amount of Plat & Ecto, except that casters normally don't give two sh*ts about the rarity of their items for these reasons. Collectors' items FTW.... until they fix this.
/signed - fix it fix it fix it fix it
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Aug 01, 2006, 04:38 AM // 04:38
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#5
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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It's like having a sword with a marksmanship req
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Aug 01, 2006, 04:43 AM // 04:43
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#6
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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my favorite stuff for my ele/mo is a req 13 domination.....but it has a +1 to fire skills and 10% halves casting time on all spells. and yes of curse +energy mode
if i wanna kill by wanding (lol) ill change weapon sets....
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Aug 01, 2006, 05:03 AM // 05:03
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#7
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Frost Gate Guardian
Join Date: Jul 2005
Location: Washington, DC
Guild: A Most Excellent Guild [DUDE]
Profession: Mo/Me
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/agreed
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Aug 01, 2006, 06:08 AM // 06:08
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#8
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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That staff is worth 100 k itself, but no, leave the odd weapons alone.
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Aug 01, 2006, 06:46 AM // 06:46
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#9
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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That staff only needs a staff wrapping of eaither a Rts or necros attribute to be a 4 class staff.
The mods on staves should at least be limited so that they are all for the same class as the staves req (or general mods).
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Aug 01, 2006, 07:01 AM // 07:01
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#10
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Lion's Arch Merchant
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Quote:
Originally Posted by fiery
That staff is worth 100 k itself, but no, leave the odd weapons alone.
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100K...more like 100GP. If you can tell me someone that will pay 100K for that weapon showned above..then I will admit my mistake. But I doubt you will find anybody purchasing that. If your statement is true...that means I have been throwing away items like that at 100K a pop to merchants for 123GP.
That would be funny tho. Sundering Fellblade of Fortitude (Req 12 Hammer Mastery).
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Aug 01, 2006, 07:08 AM // 07:08
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#11
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Seriously, anyone who doesn't want this fixed is missing the point. We need a balance here, and the only ways to balance this is to either fix the caster items so that they contain mods within the same class, or make all Warrior/Ranger/Assassin (and soon to be Paragon/Dervish) items have cross-class built-in mods. Although right now it is possible to find Shields with +1 to attributes from other classes, what I'm talking about is all items.
You can't just screw up the items for certain classes, but not others, and claim it is balanced. It isn't balanced. Drops everywhere are simply biased against casters, there's no denying that.
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Aug 01, 2006, 07:09 AM // 07:09
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#12
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Banned
Join Date: Dec 2005
Guild: None
Profession: Mo/W
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/signed and double signed fix this shit i can pick up a +5 enregy golden phoenix sword cheap i cnat find a decent staff anywhere id pull one mout my ass if i could only to shove it back up anets
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Aug 01, 2006, 08:01 AM // 08:01
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#13
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Academy Page
Join Date: Sep 2005
Location: Oregon
Profession: Mo/
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I collect odd staves like these so if you didn't sell it already pm IG.
My personal favorite is my staff that is like df req 9, fast cast fire 19%, fast recharge dom 19%, and curse +1 19%, but I am still looking for a hp+19 staff head.
I just find these staves to be a neat part of the coding for items drops, but at the same time getting craps drops that are totally useless sucks.
Last edited by Torages; Aug 01, 2006 at 08:04 AM // 08:04..
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Aug 01, 2006, 09:40 AM // 09:40
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#14
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Lion's Arch Merchant
Join Date: Mar 2006
Location: At DigiPen.
Guild: Biscuit of Dewm [MEEP]
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Quote:
Originally Posted by Torages
I collect odd staves like these so if you didn't sell it already pm IG.
My personal favorite is my staff that is like df req 9, fast cast fire 19%, fast recharge dom 19%, and curse +1 19%, but I am still looking for a hp+19 staff head.
I just find these staves to be a neat part of the coding for items drops, but at the same time getting craps drops that are totally useless sucks.
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Then you'd probably in interested in a 4 attribute staff and 3 attribute wand my monk is holding onto for curiousities sake.
I do agree with the general premise though. Everyone hates finding caster weapons because they are almost garenteed that it'll be a worthless random weapon. I'd like it if some professional (in relation to professions) consistency would occure in staves, and wands.
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Aug 01, 2006, 09:57 AM // 09:57
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#15
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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They really should just limit it to one profession. I've never seen or heard of anyone using one of those cross class weapons.
Although a req. divine favor 20/20 inspiration would be nice...
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Aug 01, 2006, 10:33 AM // 10:33
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#16
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by shardfenix
It's like having a sword with a marksmanship req
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I'll take four!
Sometimes...I may grab a cheap thing like this off someones hands to use temporarily until I can get the green I want. I hand an offhand with 19% fast casting Death Magic, it also had some other random attribute recharge, but I needed it for the Death part, so bought it anyways.
But...I'd love for this to get fixed. Could have been so much richer by now from chest runs if 99.9123123% of the staves I get weren't stupid like this.
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Aug 01, 2006, 10:38 AM // 10:38
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#17
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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I agree it should be linked, If not to the requirment, to at least the 1 and 2nd staff bonus to be same (ie Death magic and Death magic, no Ele and Rit atributs)
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Aug 01, 2006, 06:56 PM // 18:56
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#18
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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yeah, atleast with staves u can salvage the mods, wands and offhands often suffer a worse fate
i have a staff with +10hp and +1e staff head, i keep for laughs
personaly i just get a crafters or collectors staff, and apply mods ive salvaged.
my necro as a perfect death staff, req 9, 11-22, 20/20 on cast/recharge and +5e and +5al
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Aug 01, 2006, 07:54 PM // 19:54
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#19
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Quote:
Originally Posted by shardfenix
It's like having a sword with a marksmanship req
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I would take any weapon that had a Beastmastery or Wilderness Survival requirement!
But, yes - no 3-4 profession weapons!
/signed
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Aug 01, 2006, 08:31 PM // 20:31
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#20
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Academy Page
Join Date: Feb 2006
Location: Nanaimo, BC, Canada
Guild: Forsaken Wanderers
Profession: Rt/Mo
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Got this yesterday in UW:
Maybe they are working on it? Oo
Or maybe staves are only good at the high requirements?
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